How to Bake VDM (3D) Sculpting Brushes in Blender



Gleb Alexandrov writes:

What makes Vector Displacement Map brushes (VDM) different from normal displacement:

Standard displacement moves vertices along the surface normal (up/down).

VDM uses a 3D vector (x, y, z) per pixel, allowing full spatial displacement, so it can create overhangs, folds, horns, pores, scales, etc, that normal brushes can’t.

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