

In this Winner Spotlight interview, we speak with Kael Kamaris, first-place winner of the 2024 Animation at Work contest under the “Education Animation” category. Kael’s winning entry, called “Tiana & Teo – Teaser Trailer – Faith Base Nursery Rhymes,” is made possible with the powerful fusion of Cartoon Animator (CTA), AI tools like ChatGPT, and creative software such as Affinity Designer and Blender. Kael shares insights into his production workflow, character design process, and how AI has become a vital part of his animation toolkit.

Kael Camaris
Hi, my name is Kael Camaris. I am a 2D animator based in the United Kingdom. Coming from illustration books and 2d character background, I know best in turning the 2d concepts into colorful commercial productions and merchandise. With the vibrant color tone setting, I always find it interesting when diving into children’s book production.
Currently, I also teach private lessons to aspiring animators and illustrators. My goal is to let my courses help students to be completely independent and creative!
On Leveraging AI Tools And Preparation In ChatGPT
ChatGPT has become an invaluable part of my workflow, especially when I’m looking for creative script ideas, brainstorming content, or even when I’m struggling with writer’s block. It helps me generate concepts, dialogues, and even song lyrics for my animated videos. Having a reliable AI assistant like ChatGPT ensures I can stay productive without getting stuck during the creative process.

The key to writing good prompts is being specific with the details you want. For example, if I’m working on a script, I might prompt ChatGPT with something like: “Generate a 1-minute script for a children’s animation about the letter ‘B,’ incorporating themes of kindness and teamwork.” The more targeted your request, the more tailored the response will be. It helps save time by narrowing down the creative options and getting a starting point quickly.
Leveraging AI Tools: Voice, Songs, and Audio
I chose these tools because they offer a great balance of affordability and functionality. For voices, I use RVC Voice Converter, which is free, and it allows me to create cartoonish voices that match the energy of the 2D animations.


For music, I subscribe to Suno Chirp on a yearly basis, which provides me with a vast library of tracks that I can customize for my animations. Suno Chirp costs around £50 a year, which is a great deal for royalty-free music with high production value. As for sound editing, I use Ardour, which is an open-source tool, so there’s no cost, and it’s perfect for editing voiceovers and adding sound effects to my animations.
On Character Design with Affinity Designer
My characters are designed using Affinity Designer, where I create vector-based illustrations. I usually start by sketching the character’s outline and key features, then break them into separate components, like the body, head, and limbs, for easier rigging. One tip I often use in Affinity Designer is to keep my lines as clean and simple as possible, as it makes the rigging process much smoother. I also make use of the ‘Pen Tool’ to create precise curves and shapes for body parts, ensuring that everything is proportionate and easily adjustable.

My background in 2D illustration is essential for creating well-balanced, aesthetically pleasing characters. I can focus on the design’s artistry and functionality, ensuring characters not only look good but can also be easily animated. The understanding of proportions, anatomy, and perspective that I developed in my 2D illustration work really helps when it comes to designing characters that are both visually appealing and suitable for animation.

When designing characters for animation, it’s crucial to keep movement in mind. I always ensure the design is simplified with separate parts (like limbs, facial expressions, etc.) to make the rigging process easier. For rigging, my tip is to break down the character into as many pieces as possible to allow for smooth and flexible movement, especially for the face. I also recommend keeping the anchor points centered for each limb and part, as this makes it easier to animate fluid motions.

On Character Animation
I use iClone 8 to add 3D motions to my 2D character animation workflow with the plugin that integrates with Cartoon Animator. My process starts by importing character animations from iClone, converting them into 2D motion files, and then refining them in Cartoon Animator. The dos are: always make sure the motion is fluid and matches the character’s design, and test different angles to ensure the 3D-to-2D conversion looks natural. The don’ts: don’t overcomplicate the motions – keep them simple and aligned with your character’s style.

For facial animation, my key tip is to use separate layers for different facial components (eyes, mouth, eyebrows). This gives me flexibility to animate expressions more naturally. Additionally, I like to use subtle movements—small shifts in the eye position, slight eyebrow raises, or mouth corners—because they help create more emotive and relatable characters.


When it comes to body animation, keeping the character’s weight and posture consistent is crucial. I focus on the character’s center of gravity and make sure that the movements are balanced. One of my favorite tips is to exaggerate the movement slightly to give it more life, especially when the character is in motion. This makes the animation feel more dynamic and fluid.
Lip sync animation can be tricky, but it’s all about timing. I always break down the dialogue into individual phonemes and match them to the character’s mouth shapes. My tip is to start with the key poses for the mouth (open, closed, etc.) and then fill in the in-betweens. Also, don’t forget to add subtle head movements to complement the lip sync – it gives the character more personality.
On Compositing
In Blender, I use the nodes editor extensively for compositing and to create more dynamic camera movements. Nodes allow me to control and adjust lighting, color grading, and effects with precision. I also rely on Blender’s camera rigging and animation tools to create more engaging shots, ensuring that the camera smoothly transitions through scenes without abrupt jumps. For optimization, I always use the layers and scene management tools to keep everything organized, which makes it much easier to handle more complex projects.

Closing Thoughts
This competition has been an incredible experience, and I’m really proud of the work I’ve submitted. My advice to future contestants is to focus on your unique style and don’t be afraid to experiment with different tools and techniques. Animation is all about creativity and storytelling, so embrace your personal touch. You can follow my work on another alias Facebook for collaboration inquiries. I’m always excited to connect with fellow animators and creatives!
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