v0.2.0 – Content Complete news – The Harbinger of the Deep


The game content is finally complete, now it’s time for me to focus heavily on polishing the game.

Heyyo CraftedCircuitry here! Celebrating being a part of the Philippine Game Developers Expo this 2026 and the anniversary of this project, I will be talking about the big v0.2 Update, the end of Content Additions and the full start of Polishing.

Added

  • All Endings and Route Initial Content Complete
  • Power Healing
  • Standard Boss Battle Background Music
  • Player Description of Healing Methods
  • More Water Particles

Fixed

  • Cutscene Connections not working
  • Stronger Underlings not working
  • Potential Null showing up in Dialogue
  • Calmy Cutscene showing even though Calmy was slain/enemied
  • Connection between Dragstrip and another Area not correctly implemented
  • Better safety in Dialogues to make sure Quests are not hampered

Festivals and Expos

The Harbinger of the Deep is part of another event, the Philippine Game Developers Expo Steam Festival happening right now! I’m not part of their main Indie Game Stars, but you should check out the really cool games made by my fellow Filipino game devs!

Store.steampowered.com

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Its also a part of the Monochropoly Festival! Showcasing amazing games with a monochromatic palette!

Store.steampowered.com

Polishing Focus

Now that the game content is done, I am focusing a lot more on the polishing of the game. Testing the endings, the mechanics, checking on the visuals, and especially the writing. I may look into closed playtests as well to test my story and dialogue with the target audience.

Power Healing

My final main addition to the mechanics, the Power Healing. Normally, the Player heals 1 Health every 5 seconds. Nice, but also slow and very passive. It doesn’t really promote action.

Enter Power Healing, every successful consecutive Action hit is counted and once you reach 5, the Player heals 1 HP. Both healing methods should coincide to some good healing, especially for later endgame encounters.

That’s about it. It’s not much but I am moreso keeping the ending and the final parts of the game hidden and not be spoiled.

There may be some more news I do in the next coming weeks as Summer heats up. This has been CraftedCircuitry, signing off for now.

We will be happy to hear your thoughts

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