You can make so many things with geometry nodes and this video is about animating those things… with geometry nodes. Harry Blends shows you how to procedurally animate a bouncing ball and then instance it so that you can have as many bouncing balls as you please.
I talk through every step, from aligning the ball for squash and stretch to using a float curve like it’s what you were born to do, creating a geometry node group that will automatically animate whatever you plug into it.
Start with a bouncing ball then use these techniques to fulfill your wildest procedural desires.