
Greetings, this is Peter Alexander. I’m thrilled to introduce an innovative collaboration between Reallusion’s Character Creator 4 and MetaTailor — a workflow designed to significantly enhance your 3D clothing creation process.
This integration offers a seamless, direct pipeline between two powerful tools, elevating both character design and garment fitting to an entirely new level.

Character Creator 4 is well-known for streamlining the character development process. It provides artists with a deep set of tools for rapid, high-quality avatar creation; including detailed morph sliders, facial rigging systems, and SkinGen for advanced skin texturing. It also connects directly with iClone for animation, making it a robust platform for end-to-end production.


However, one of the remaining challenges in the pipeline has been clothing; specifically, getting garments to fit, deform, and move properly across different character morphs. It’s a technically demanding process that can take hours of manual adjustments and weight painting. That’s exactly where MetaTailor comes in.
MetaTailor is purpose-built for garment rigging and fitting. It gives artists an intuitive, visual way to edit clothing meshes directly, with smart tools for vertex manipulation, automated weight transfers, and real-time collision detection. With its live deformation previews, you can immediately see how a garment will behave during character movement—drastically cutting down trial-and-error.

Let me walk you through a typical MetaTailor workflow:
Export Your Character from CC4
Start by exporting your character mesh from CC4 using the MetaTailor Bridge, which ensures your avatar is ready for fitting in the correct format.

Assign Clothing Organization by Color / Type
MetaTailor allows you to organize clothing by Type (e.g., Head, Pants, Shoes). You can group items by assigning them the same color, clicking and cycling through the color options, or assigning them an individual color to keep them separate.

Body Arrangement Points
You will next go to a screen with various points on the character’s face and body. Line them up as best as you can according to the arrangement label. You can also redo this later if you’re not sure.

Apply Automated Weight Transfers
At this point you’re able to go through the library of clothing and assign outfits and accessories with a single click. Skinning weights will be smartly applied to the clothing, and in many cases very little adjustment will be needed.

Vertex and Mesh Manipulation Tools
For more exaggerated characters, there is a variety of tools capable of pushing, pulling, smooth, and relaxing vertices. You can sculpt on the base shape or an additional sculpting layer. For even more complex characters that defy all human proportion, there is a lattice tool that allows for greater manipulation of the mesh.

Check Real-Time Deformations
Preview how the garment moves with the character using MetaTailor’s real-time deformation playback.

Export the Fitted Garment Back to CC4
Once everything looks right, simply export the updated mesh back to Character Creator 4. At which point the character’s clothing will be exported back to the existing character.

Additional Clean Up
You can use CC4’s existing tools to hide the underlying character mesh and maximize CC4’s animations without any mesh penetration.

By combining CC4’s robust character-building tools with MetaTailor’s precision garment-fitting system, artists can dramatically streamline their workflow. The result? Less time battling technical constraints, and more time focused on creativity and storytelling. This collaboration between Reallusion and MetaTailor makes high-quality, professional-level garment rigging accessible to both novice and experienced creators. Whether you’re building assets for games, film, virtual fashion, or digital humans, it’s a win in every way.

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