ShapeMeshing, Live at CEDEC


For the past 14 months I’ve been developing a workflow to bridge the gaps between Flash and CG productions. Thursday, September 5th 2019 the team and I will be giving a talk at 2019 in Yokohama on and how we turn hand animated effects into realtime CG sculptures.

https://twitter.com/SEGA_OFFICIAL/status/1166252556063916032

https://cedec.cesa.or.jp/2019/session/detail/s5c9d9674182f0



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