Originally published in 2015 and the main renderer focused on was the Cinema 4D Physical Renderer. Since then, the landscape has changed considerably and we have many more render engines to choose from, they are generally faster and offer more features that Physical, which is now outdated.
These tips can be applied to any modern render engine
For this tutorial we decided to use Redshift, but most, if not all of these techniques can be applied to virtually any modern renderer, it doesn’t matter if you use Redshift, Octane, Arnold, Corona, Vray, etc. you should be able to adapt these principles to your package.