Rogue Climber Brings the Pain (In a Good Way) at PAX West 2024


At PAX West 2024, All Ages of Geek caught up with Christian from Imaginary Game Studios to chat about their wild new game, Rogue Climber. If you’re the type who thinks games are getting a little too friendly, this one’s gonna call you out, throw you off a cliff, and laugh while you try again.

What is Rogue Climber?

You’ve only got a short time to climb. An army of enemies, deadly traps, and reality itself are out to shut you down. Manage your gear, hone your build, and master platforming techniques to climb higher than anyone before you. Sound easy? Nah. It’s not.

As Christian put it, Rogue Climber is a “cartoony nightmare” and a total rage platformer packed with roguelike mechanics.

  • Precision movement
  • Tactical gear
  • Strategic upgrades
  • A mountain of pain standing between you and victory

If you’re not ready to suffer a little (or a lot), this game is not for you.

Why Make a Rage Game?

Christian admitted there’s a tiny bit of sadist energy that went into Rogue Climber’s design — but it’s also about engagement. When a player struggles, it means they care enough to keep trying. And when you finally pull off that crazy wall-run, dodge the death traps, and stick the landing? Pure victory.

The Real Deal: Rogue Climber’s Gameplay

Here’s a peek at what you’re in for:

Rogue Climber gif featuring momentum game mechanics.

Precision Movement

Wall-runs, blink-dashes, ground-pounds, and jump-combos—get good or get wrecked.

Rogue Climber gif featuring the ability to use seals in game.

Tactical Gear

Pick up one-use items to help you survive…but hoard too much and you’ll slow down.

Rogue Climber gif featuring gravity game mechanics.

Enemies and Traps

Fire-breathing monsters, sneaky spikes, black-out lightning rods—everything hates you.

Strategic Upgrades

Seal slots are limited. Boost ‘em with crystals if you dare, but upgrades are random. Big brain or big gamble, your call.

Checkpoints (Kinda)

They exist, but only once. Then it’s you versus gravity.

And yes. There’s a grapplehook. Because games without grapplehooks are a crime.

Easter Eggs in Rogue Climber and Future Games

Rogue Climber isn’t just a one-off. Christian teased that the characters, items, and art style you see here will carry over into their next games. If you’re paying attention, you might spot hints of what’s coming next.

Road climber = playground
Future games = the big show

Imaginary Game Studios is clearly building something bigger than one brutal climb.

Advice for Aspiring Game Designers

Christian’s tip? Play more games.

  • Step out of your comfort zone
  • Try stuff you wouldn’t normally pick
  • Even the bad ones teach you something

Where to Support Rogue Climber

  • Wishlist Rogue Climber on Steam: Right here
  • Join the Imaginary Game Studios Discord: Chat games, game jams, and general chaos
  • Check out Meticulous, their earlier project

Final Thoughts

If you love action platformers, roguelikes, or just want a game that’s ready to fight you back, Rogue Climber is your jam. Tight controls, hardcore challenges, and that good old “one more try” energy from back in the day. No hand-holding here. Just you, your gear, your reflexes—and the climb.

Be sure to check out all the awesome Event Coverage All Ages of Geek does to support some amazing creators around the world!

All Ages of Geek is a fully independent media platform, brought to life and sustained by the dedication of two sisters and the generous support of our community through donations. We’re passionate about creating content that resonates with our audience, and we’re excited to share our latest project with you—an upcoming game developed with our unique vision and creativity. Explore our other content and see how you can support our journey. Your engagement and contributions make a significant difference. Thank you for being part of our story.

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