Sonic Racing CrossWorlds Brings Fast-Paced Racing Action


Today’s Gaming News Roundup

There’s nothing quite like the thrill of a high-speed race, especially when your favorite blue hedgehog is behind the wheel. Sonic Racing CrossWorlds has finally zoomed onto the Nintendo Switch, and I couldn’t be more pumped to dive into this vibrant, fast-paced world where classic Sonic charm meets next-level multiplayer madness. It’s a game-changer for Nintendo fans craving that perfect blend of nostalgia and fresh excitement.

Sonic Racing CrossWorlds Is a Kart Racing Spectacle That Celebrates Sega’s History

Sonic Racing CrossWorlds Is - IGN

Get ready, kart racing fans! SEGA is bringing Sonic Racing: CrossWorlds to the track in 2025, and we got an exciting hands-on preview of what’s shaping up to be a thrilling addition to the genre. Developed by Sumo Digital, the game promises fresh twists on classic kart racing mechanics, featuring beloved Sonic characters and vibrant new worlds to race through. The preview highlighted smooth controls, dynamic track designs, and a strong emphasis on multiplayer fun, showing there’s definitely room for another kart racer in the crowded market.

What makes Sonic Racing: CrossWorlds stand out is its blend of fast-paced racing action with innovative customization options and cross-platform play, aiming to unite players across consoles and PC. The developers are clearly focused on delivering a lively, competitive experience that honors Sonic’s legacy while pushing the kart racing formula forward. With its 2025 release date, fans have plenty to look forward to as this new racer gears up to challenge the likes of Mario Kart and other genre heavyweights!

Read more at IGN

Switch 2 Joy-Con drift is already haunting Nintendo

Switch - Polygon

Stick drift has long plagued Nintendo Switch owners, with the original Joy-Con controllers notorious for premature failure. Naturally, fans are eager to see if the upcoming Nintendo Switch 2 will improve on this hardware hiccup. Recently, news surfaced that at least one person purchased a brand new Switch 2, sparking curiosity about whether the new Joy-Con design can truly withstand the test of time and avoid the dreaded drift issues.

While the full release details and official testing results are still under wraps, this early purchase offers a tantalizing glimpse into the next generation of Nintendo hardware. Given how beloved titles like *The Legend of Zelda: Tears of the Kingdom* and *Mario Kart 8 Deluxe* rely on precise controls, any improvement on the Joy-Con front would be a massive win for gamers. Stay tuned as we dive deeper into how Nintendo is tackling these hardware challenges moving forward!

Read more at Polygon

Nintendo’s Slow Rollout Of Classic Games Never Made Sense To Me, Until Now

Nintendos Slow Rollout Of Classic Games Never Made Sense To Me Until Now - GameSpot

Nintendo Switch 2 is making waves with Mario Kart World as its standout launch title, but for longtime fans like me, the real gem is the inclusion of GameCube classics in the system’s lineup. After more than two decades, Nintendo has finally opened its vault to bring beloved GameCube games to a modern console, marking their first official re-release since the originals debuted. However, the initial selection is slim, with only three GameCube titles available at launch—the smallest offering in any Switch Online classics library so far.

This limited rollout might feel frustrating, but Nintendo has purposely adopted this slow-release strategy since the Wii Shop days, carefully introducing legacy titles over time. This approach allows fans to savor each classic and helps maintain excitement around future additions, a tactic that’s been refined over many years to great effect. The Wii Shop Channel became a fantastic hub where players could easily buy classic Nintendo games alongside new releases on the Wii console.

By the end of the Wii’s lifecycle in 2013, over 400 titles were available on the shop. This extensive library gave fans access to beloved games from Nintendo’s rich history, making it easier than ever to enjoy timeless favorites. The platform bridged the gap between past and present, allowing gamers to relive iconic titles while exploring fresh content.

Read more at GameSpot

Dune: Awakening Helicopters Are ‘Goomba Stomping’ Players, Devs Are Working On A Fix

Dune - Kotaku

Dune: Awakening, the highly anticipated online survival sim based on Frank Herbert’s iconic sci-fi novels, is making waves in a genre crowded with similar titles. Players get to immerse themselves in the harsh desert world by building bases, battling massive sand worms, and engaging in intense Ornithopter dogfights. This unique blend of base-building and vehicular combat sets the game apart, driving excitement among fans eager to experience the Dune universe in a fresh, interactive way.

However, the Ornithopter combat has recently become a bit of a headache for the developers, who have acknowledged issues with players crashing these iconic flying machines into one another. The team behind Dune: Awakening is already investigating solutions to smooth out this aspect of gameplay, showing their commitment to refining the experience. With these fixes on the horizon, Dune: Awakening is poised to continue stirring up the survival sim scene with its compelling mix of strategy, action, and sci-fi lore.

Read more at Kotaku

What we’ve been playing – lessons in communication and, um, trash-talking

What - Eurogamer

Bertie and Tom O dive into some engaging gameplay experiences. Bertie reflects on some valuable lessons about communication, while Tom O takes on the challenging Free Roam missions in Mario Kart World. Although the update arrived a couple of hours later than usual, the hosts kept things lighthearted and inviting for their audience.

The segment offers fans a glimpse into the personal experiences of the hosts rather than focusing solely on game mechanics or industry news. By sharing their own gameplay moments—Bertie’s communication insights and Tom O’s Mario Kart World adventures—the episode provides an authentic and relatable vibe that keeps viewers coming back for more. It’s a fun and casual look at what these Two Average Gamers have been playing lately.

Read more at Eurogamer

Ninja Gaiden 4 Preview – A Bloody Match Made In Heaven

Ninja Gaiden - Game Informer

Ninja Gaiden 4 is set to make a thrilling comeback on October 20, 2025, launching for PlayStation 5, Xbox Series X/S, and PC. This highly anticipated sequel is a collaboration between PlatinumGames and Team Ninja, the original series creators, combining their unique strengths to deliver stylish, intense action. The game marks a return after more than a decade, and early impressions from a lengthy demo at Summer Game Fest Play Days reveal a promising, masterful revival.

The partnership between the two studios came about through a friendly relationship, with Yuji Nakao (producer/director at PlatinumGames) and Masakazu Hirayama (producer/director at Team Ninja) leading the project. Fans of the series can expect Ninja Gaiden 4 to maintain the core elements that made the franchise legendary while benefiting from fresh creative energy. This collaboration is shaping up to be a dream team effort that action game enthusiasts won’t want to miss!

Read more at Game Informer

What are we all playing this weekend?

What - Rock Paper Shotgun

Summer Game Fest has finally wrapped up, and gamers everywhere can breathe a collective sigh of relief! While the event was packed with announcements and reveals, now it’s time to dive into what everyone is actually playing this weekend. The article invites readers to jot down their plans as they shift focus from hype to hands-on gaming fun.

Though the news doesn’t specify exact titles or developers this time, it captures the post-festival mood perfectly — a mix of excitement and relaxation as players enjoy their favorite games after the whirlwind of announcements. If you’re looking for fresh recommendations or want to share what’s on your play list, now’s the perfect moment to get in on the conversation!

Read more at Rock Paper Shotgun

Same-date PC ports of PS5 games remain unlikely, as Sony talk up “thoughtful” multiplatform approach despite Xbox comparisons

Same-date PC - Rock Paper Shotgun

PlayStation’s leadership is sticking with their current strategy for multiplatform releases, meaning don’t expect day-one PC ports for Sony’s big single-player blockbusters anytime soon. While multiplayer and live-service titles like Helldivers 2 and Concord are launched simultaneously on PC and consoles to maximize player engagement from day one, single-player heavy hitters such as God of War Ragnarok and Ghost of Tsushima continue to see a more patient approach, typically arriving on PC about a year after their initial console release.

This approach reflects PlayStation’s focus on tailoring release strategies based on the game type and audience. Multiplayer games, developed by various Sony studios, benefit from a wide player base at launch, which boosts community activity and longevity. Meanwhile, their narrative-driven single-player experiences are given time to shine on PlayStation consoles first before expanding to PC, ensuring these stories retain their impact and prestige when they eventually arrive on other platforms. It’s a smart balance that PlayStation seems happy to maintain for now!

Read more at Rock Paper Shotgun

What’s Your Take?

Today’s news around Sonic Racing CrossWorlds finally coming to the Switch, alongside reflections on Nintendo’s notoriously slow rollout of classic games, really got me thinking about how differently each company approaches their audience. While Sonic Racing promises some much-needed multiplayer chaos on the Switch, Nintendo’s cautious drip-feeding of retro titles feels both frustrating and oddly strategic—perhaps they’re trying to keep the nostalgia alive for longer, or maybe it’s all about pacing their online service content. Either way, I’m curious how this approach will hold up as gamers expect instant access to vast libraries. I’d love to hear what you think—drop your thoughts below!

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