Acme
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Acme Punched! A 2D Animation Blog: No. 171, The Actor Who Might Have Been an Animator: Scott Wilson
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Scott Wilson Most fans of The Walking Dead probably know that actor Scott Wilson died at age 76 on October 6 of this year.  As a character actor he was ...

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Ketchup Entertainment Is In Negotiations With Warner Bros. To Acquire ‘Coyote Vs. Acme’
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Warner Bros.’ hybrid Coyote vs. Acme may finally be released, according to a report in ...

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WB Looking To Sell Looney Tunes Brand After Coyote vs. Acme
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Warner Bros. may now be looking to sell the entire Looney Tunes brand. Earlier this week, it was announced that Warner Bros. Discovery may finally be ...

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Acme Punched! A 2D Animation Blog: No. 181, Film Review: Saludos Amigos
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Looking through Andreas Dejas' The Nine Old Men, I found myself marveling once again over Wooly Reitherman's gaucho Goofy sequence.  A selection of ...

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Acme Punched! A 2D Animation Blog: No. 184: Getting into Color
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A lot of color choices to be made here! Not My Favorite Thing, but... You know what my favorite thing is: animation. But of course if you are making ...

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Acme Punched! A 2D Animation Blog: No. 185: Animation at Any Speed
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How Many Frames per Second? Early on, I learned that it was not a good idea to think of timing in terms of frames. That is, how many frames it took to ...

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Acme Punched! A 2D Animation Blog: No. 186: That Steamer Trunk Gag
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Size and Weight Here is a drawing you will feel but not see: a single frame ofthe trunk on impact, showing its squashed form. Back in posts no. 142 ...

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Acme Punched! A 2D Animation Blog: No. 187: Inking in Animate Pro
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From Paper to Digital After a month of vacation travel, I am back home and at work inking the first scene of my film Carry On. The traditionally ...

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Acme Punched! A 2D Animation Blog: No. 188: Taxi Arriving
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Although character animation is for me the most satisfying part of 2D animation, it is sometimes necessary to do other animation along the way. This is ...

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Acme Punched! A 2D Animation Blog: No. 191: The Old Man Walks
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A New Walk Cycle Every once in a while, I get down Richard Williams' book from my collection of something like 150 books on animation, and I go through it ...

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