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Mark Stamp – Digital Design: Mosquitro Redesign: The Needle
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  I spent some time today modifying the head of my mosquito model. After adjusting the lenses so the pole would be pointing outward, the whole shape ...

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Mark Stamp – Digital Design: Personal: Signing off an Old Design
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  Circumstances on my end has calmed down a little, as March was a very busy and unexpected month. So as way of an unwinding I went back to an old ...

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The First Roman Aqueduct Ever Found in Slovakia Sports an Ancient Manufacturer’s Stamp and a Paw Print
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Researchers found the channel on historic grounds near the country's capital, Bratislava

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Rightmove: Property market faces ‘massive log-jam’ ahead of Stamp Duty changes
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There is a “massive log-jam” of more than half a million moves trying to beat the Stamp Duty deadline, Rightmove claims.

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Mark Stamp – Digital Design: First Week with Zbrush
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  The past week or so I've been experimenting with Zbrush. It's quite advanced compared to Mudbox and I can see why a lot of studios are asking for ...

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Mark Stamp – Digital Design: Finalist nomination: Red and the Kingdom of Sound
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   Word on the grapevine is that Red and the Kingdom of Sound, the animation project I contributed to back in the second half of 2017, has been named a ...

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Mark Stamp – Digital Design: Back to Basics with Digital Drawing
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  I've been going back to basics lately with my drawing skills. I've had a nagging feeling for honestly quite a while that my colour depth palette has ...

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Mark Stamp – Digital Design: Media Reviews: Demons of the Punjab
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Forward: It has been honestly years since I last posted something on this site. I want to thank everyone who has been curious despite the inactivity, and ...

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Mark Stamp – Digital Design: Four Redone: Building a Better Base
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  The last couple of weeks I have felt invigorated to return to developing my first proper story. Which so far has played out in the for mof a revision ...

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Mark Stamp – Digital Design: Character Modelling Experimentation
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  When combined with Maya, the possibilities of Zbrush have been bonkers. I've been working fervently for a few weeks now on a character model that is ...

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