Be The Final Boss Tier List [Update 3]


Roblox Be The Final Boss tier list guide

Image via Be The Final Boss

The ultimate Be The Final Boss tier list, ranking all units from best to worst, with extra unit and gameplay tips!

Units are the most important mechanic in Be The Final Boss, and which units you deploy and upgrade has a massive impact on your progression speed. In our Be The Final Boss tier list below, we will explain which units are the best and why, their stats and abilities, best mutations, best units to invest in early on, and all the other information you’ll need to become as strong as you can be.

Roblox Be The Final Boss Units Tier List

In the image above, you can find the general tier list of all units in Be The Final Boss. The units are ranked by their overall strength (DPS, HP, abilities, etc.), as well as how worthwhile it is to invest in them over other units of the same or above rarities.

For example, a max-level Demonic Skeleton Archer is slightly weaker than a max-level Demonic Grave Warlock, but also requires 25x fewer materials to reach max level. Therefore, it’s better to first invest in the Demonic Skeleton Archer and save your other resources for a more meaningful upgrade. More details about the rankings and each unit’s pros and cons are explained below.

IMPORTANT: Before you start buying units, know that usually only Demonic units are worth getting (exceptions are low-rarity Cursed units and some supports). Read the explanations on the Normal / Shiny / Cursed / Demonic units further below for more info.

Ranking Factors

  • DPS: DPS units have high ATK, and their HP can usually be neglected, as the tanks will be soaking the damage for them. The higher the DPS/cost ratio of a unit is, the more worth it is to use and upgrade it.
  • Tank Potential: Base HP and passives/actives of Guard and Melee units hugely affect their tank potential. How easy/difficult a passive is to proc can make some units OP, while others garbage. For example, Mighty Orc regens every 2s regardless of combat, while Blood Gargoyle needs to take damage to heal, which results in way less healing overall.
  • Support Potential: Some units like Deathlock provide amazing buffs for your units and also don’t require any upgrades or the Demonic mutation to be worthwhile. The more units you can deploy, the bigger the value of a few Deathlocks will be.
  • Cost: The placement cost of a unit affects the DPS and all other stats of a unit. For example, a 3-cost Legendary DPS would need to have 3x the DPS of a Demonic Skeleton Archer to be worth placing over it.
  • Upgrade Difficulty & Early Game Power: Higher-rarity units are more expensive to buy and require exponentially more resources to upgrade. The scaling is such that you won’t even need to buy or upgrade >70% of the units in the game. That’s why low-rarity units that are easy to upgrade and Mythic units that are useful for the endgame should be your top priority.

The list above is only a basic outline of the criteria we used to rank all the units in our Be The Final Boss tier list. In the next section, you can check out the base stats of all the units, their passives and actives, and their individual ranking summaries.

PRO TIP: You only need to focus on 2 units at any stage of progress. You need one tank and one DPS. Support units don’t need to be Demonic or have any upgrades to provide any value. Here is the best progression path to reach the endgame:

  1. Demonic Skeleton Archer (DPS) + Demonic Bone Guard (Tank)
  2. Demonic Skeleton Archer (DPS) + Demonic Mighty Orc (Tank)
  3. Demonic Hellfire Warlock (DPS) + Demonic Mighty Orc (Tank)
  4. Demonic Demon Lord (DPS) + Demonic Skull King (Tank)

TANK BUFFS: Also, be sure to stack 5 Bone Guards and 1 Deathlock to hit the -50% DMG Taken buff for your strongest tanks.

Meta Tier – Best Endgame Units in Be The Final Boss

Unit Stats Abilities Ranking Summary
Skull King unit from the Be The Final Boss Roblox experience
Skull King
Guard
450 ATK
5,850 HP
6 Range
4 Cost
Active: Deep Recovery
Restore 40% max HP. No cost.
Passive: Pain Recovery
When taking damage: Restore 50 HP + 3% max HP (1s cooldown).
+ By far the best tank in Be The Final Boss
+ Insane HP regen from his passive and active
Expensive and difficult to obtain and upgrade
Outscaled by some lower-rarity units in the early game
Doomfist unit from the Be The Final Boss Roblox experience
Doomfist
Melee
900 ATK
4,050 HP
5 Range
4 Cost
Active: Overdrive
Gain +60% ATK and +60% ATK SPD for 3s. No cost.
Passive: Battle Recovery
After dealing damage: Restore 80 HP + 30% ATK.
+ Excellent off-tank with lifesteal and high DPS
+ More valuable on extremely difficult stages than Demon Lord
Expensive and difficult to obtain and upgrade
Outscaled by some lower-rarity units in the early game
Demon Lord unit from the Be The Final Boss Roblox experience
Demon Lord
Ranged
1,170 ATK
1,800 HP
25 Range
4 Cost
Active: Demon Domain
Deal 200% ATK damage on up to 8 enemies. Damage 200% | Range 10.
Passive: Demonic Poison
On hit: Deal 20% ATK damage each second for 3s.
Passive: Aura
Enemies in range 16: -8.0% ATK SPD, -8.0% Move SPD.
+ The best DPS unit in Be The Final Boss
+ Debuffs enemies and deals extra damage with DoTs
Expensive and difficult to obtain and upgrade
Outscaled by some lower-rarity units in the early game
Mighty Orc unit from the Be The Final Boss Roblox experience
Mighty Orc
Guard
210 ATK
3,850 HP
6 Range
3 Cost
Active: Mighty Smash
Deal 60% of his max HP as damage. Damage 0%.
Passive: Self Heal
Every 2s: Restore 60 HP + 4% max HP.
+ An extremely strong tank that you’ll use after Bone Guard
+ Excellent boss DPS with his active ability
Can’t compare to Secret units in the very late endgame
Deathlock unit from the Be The Final Boss Roblox experience
Deathlock
Support
700 ATK
700 HP
25 Range
3 Cost
Active: Raise Skeleton Archers
Summon 2 Archers with 25% ATK/HP until the wave ends. No cost.
Passive: Aura
Melee allies in range 10: +15.0% ATK, -10% DMG Taken. Doesn’t stack.
+ Doesn’t need to be Demonic or any upgrades to be useful
+ The best support in the game with very low investment
+ Decent DPS if you choose to upgrade it
Bone Guard unit from the Be The Final Boss Roblox experience
Bone Guard
Guard
40 ATK
1,200 HP
6 Range
2 Cost
Active: Bone Taunt
Taunt up to 3 enemies for 3s. Range 10.
Passive: Guard Shell
When taking damage: Gain a 125% ATK shield for 5s (10s cooldown).
Passive: Bone Block
When taking damage: Block 5 + 10% ATK damage.
Passive: Aura
Allies in range 12: +2 DEF, -8.0% DMG Taken. Stacks up to 5 times.
+ By far the best early-game tank in Be The Final Boss
+ Easy to upgrade and extremely tanky
+ Once fully stacked up, the buff provides insane tankiness
+ Meta support unit throughout the progression
Doesn’t have healing, making him a subpar tank later on

Very Good Units

Decent Units

Unit Stats Abilities Ranking Summary
Grave Warlock unit from the Be The Final Boss Roblox experience
Grave Warlock
Ranged
300 ATK
300 HP
25 Range
2 Cost
Active: Grave Fire
Deal 200% ATK damage to up to 5 enemies. Damage 200% | Range 13.
+ Similar to the Lava Imp, but with better AoE
Lower single-target DPS compared to the Lava Imp
Weaker for progression compared to the Lava Imp
Iron Skeleton unit from the Be The Final Boss Roblox experience
Iron Skeleton
Guard
60 ATK
1,500 HP
6 Range
2 Cost
Active: Iron Brace
Gain +6 DEF and take 18% less damage for 5s. No cost.
Passive: Self Repair
Every 2s: Restore 15 HP + 1% max HP.
+ Decent tank for the early game with healing in his kit
He is not a huge improvement compared to the Bone Knight
Soul Collector unit from the Be The Final Boss Roblox experience
Soul Collector
Support
250 ATK
1,000 HP
25 Range
3 Cost
Active: Soul Harvest
Up to 2 allies gain +12% ATK, +8% CRIT for 7s. Range 10.
Passive: Soul Mark
On kill: Gain +3% ATK (max 20; persists between waves).
Passive: Aura
Allies in range 12: +3% CRIT.
+ Okayish DPS once his passive is stacked up
His buffs and range are subpar compared to other supports
One of the worst Legendary units to invest in
Blood Gargoyle unit from the Be The Final Boss Roblox experience
Blood Gargoyle
Guard
100 ATK
2,500 HP
6 Range
3 Cost
Active: Stone Blood
Deal 200% ATK damage; 55% lifesteal. Damage 200%.
Passive: Blood Mend
When taking damage: Restore 5 HP + 2% max HP (0.5s cooldown).
+ Okayish tank until you get Mighty Orc
+ A huge DMG sponge for unlocking checkpoints
His healing passive requires taking damage to proc
Much less healing compared to the Mighty Orc

Weak Units

Unit Stats Scaling and Shiny/Cursed/Demonic Modifiers

All units scale linearly with levels, gaining 20% increased HP and ATK per level. These bonuses multiply with the bonuses from your skill tree and from their mutation. In the list below, you can find the purchase costs, stats, and upgrade costs of mutations relative to the normal versions of the units.

  • Normal: 100% Purchase Cost | 100% Stats | 100% Upgrade Cost
  • Shiny: 300% Purchase Cost | 130% Stats | 200% Upgrade Cost
  • Cursed: 1,000% Purchase Cost | 200% Stats | 400% Upgrade Cost
  • Demonic: 1,500% Purchase Cost | 250% Stats | 600% Upgrade Cost

Cursed vs Demonic: Cursed and Demonic are the only two mutations worth getting. Cursed units have quicker scaling but a lower cap on their max stats, making them slightly worse investments in the long term. If you choose to upgrade Cursed units, do so with only low-rarity units (Uncommon, Rare, and Epic) that you’ll outgrow soon.

Be The Final Boss Tier List FAQ

Q: Are Normal/Shiny/Cursed units worth buying and upgrading?

A: Normal/Shiny/Cursed units usually aren’t worth upgrading, but buying a single copy of the lower-rarity (Uncommon/Rare/Epic) units to fill the index and increase the Summon Luck is fine. The Demonic units have much better scaling, and all the Fusion Shards you have should be spent on Demonic units only. The exceptions to this rule are low-rarity Cursed units that you plan to outgrow quickly, as well as some supports such as Deathlock.


Q: What does buying duplicate units do?

A: If you buy a duplicate of a unit, the unit that you already had in your inventory will gain 1-2-4-6 XP (depending on mutation) progress towards the next level. Buying duplicates early on is especially good, as the Fusion Shards are scarce.


Q: What are the best early game units?

A: The best early game units are Demonic Bone Guard (best early tank and very easy to upgrade) and Demonic Skeleton Archer (best early DPS, 1-cost, and very easy to upgrade).


Q: What are the best late game units?

A: The best late game units are Demonic Skull King (best tank with virtually infinite healing), Demonic Doomfist (off-tank with excellent sustain and DPS), Demonic Demon Lord (by far the best DPS in Be The Final Boss), and Deathlock (doesn’t require a Demonic mutation to be an excellent support).

That does it for our Be The Final Boss tier list for now. We will make sure to update it and refine it as new units are introduced and as the meta shifts. To stay up to date, bookmark this post and revisit it whenever you are uncertain about which unit to buy and upgrade next. Also, check out the Roblox section here at Gamepur for more helpful guides!


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