
- CK-MPM: A Compact-Kernel Material Point Method
- A Neural Particle Level Set Method for Dynamic Interface Tracking
- JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
- High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics
- C5D: Sequential Continuous Convex Collision Detection Using Cone Casting
- Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
- Offset Geometric Contact
- Fast Physics-Based Modeling of Knots and Ties using Templates
- Elastic Locomotion with Mixed Second-order Differentiation
- Real-Time Knit Deformation and Rendering
- Physics-inspired Estimation of Optimal Cloth Mesh Resolution
- Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments
- Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
- Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
- Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics
- ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods
- Stable Cosserat Rods
- Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
- Unified Pressure, Surface Tension and Friction for SPH Fluids
- Digital Animation of Powder-Snow Avalanches
- Stressful Tree Modeling: Breaking Branches with Strands
- …